Sunday, March 26, 2006

Gamers Grind

Isn't that basically what the computerized versions of Axis & Allies and Civ were. Certainly Civ was hugely successful, albiet quite an adaptation. Axis & Allies I never played, but it sounds good in theory. Blood bowl is another example. The BB online java was pretty slick, although a bit tempermental. They were very close to the rules. Or ASL, Ricochet Robot, or Ticket to Ride are other similar examples. The problem with games like that is they still serve a niche market. Most people do not want a boardgame simulation. Besides, you still need to know the rules to be good. Otherwise, you are kind of grasping since you would not know how the engine works.

Getting rid of the vast amounts of die rolling and calcs to concentrate on the atrategy of the game certainly has been tested and used to varying degrees of sucess. I still really like the die rolling aspect and the modifiers/calculations of most games. I also prefer the tactile/visual nature of most games that tend to be lacking in their video convertions. Magic online is a good example. It just didnt have the feel of the cards. I think computerized versions serve their purpose for gamers to fulfill their desire to play those games in the absence of opponents or against AI for practice. Besides a subsection of gamers is a small market. A subsection of a small subsection of the market.

D>M>