Wednesday, September 19, 2012

| Tales of the FTL

This morning, the HMS XAction Team hit the stars, with a star team of ex-Action Teamers at the helm (JP, Rich, and Paul) what could possibly go wrong?  What are the chances it could all go to hell on the first system?

They saw a distant beacon, near the entry point of the pursuit fleet, but figured the fleet was still so far back, they had plenty of time to explore and still make it out of the system in time.  Well, that distant star had a Federation (or is it Rebel?) scout which spun up it's FTL to jump and tell the pursuing fleet.  The HMS XAction Team could not disable the engines in time and the ship jumped (which greatly accelerated the pursuit).  When it was the XATs turn to jump, the only path from the distant star was through the pursuing fleet zone...

Jumping into the zone was met with an immediate attack by an elite fighter and a warning that the ship needed to jump before the cruisers could fire, so the race for survival was on!  Multiple fires due to attacking fire and SOLAR FLARES, hull damaged to 50%, the O2 chamber being taken offline multiple times, was all the XAT needed to suffer through before jumping.... the only other system to jump to was already overrun by the pursuing fleet as well....

Throw in an attack drone and a boarding party, the XATs goose was cooked.

The XAT never made it back to the base....