Monday, October 11, 2004

The fun thing with NWN is that you can make it as hack/slash as you want or as RPG as you want and there are modules out there that fall anywhere from either extreme end of the spectrum and/or inbetween. I've played offline-singleplayer for the past few years and really enjoyed it immensely. Playing online with folks looks to be a little different of a dynamic in terms of organization and keeping everyone together. Whereas in a table-top/paper game everyone is generally assumed to be travelling together unless otherwise specified during a session, online it is more or less the opposite. Everyone must make a conscious and continuous decision/action to remain with the group online and to keep their "position" in the party.

That being said, I think that we'll be fine and get used to the whole thing quickly.. it will likely just take a few sessions of trial, error and practice to get into the swing of things but I believe it will work out well and be a lot of fun.

The fun thing is that we can download a scripted module and play as a group within the structure of the game, or someone can take over DM duty and make the giant spiders talk shit about eating us.

(Still chuckling over that one.. thanks Jon!)

What else is nice is that the DM can assign XP and/or gold/goodies to party members as they see fit for solid role playing or whatever instead of people trying to be the best scavenger hunt winners (which was kind of a low-point in gaming night last night, in my opinion).

Overall, I like the ability for the community to develop whatever experience they want for the player.. there is an amazing and diverse offering of modules to chose from. Anything from funny tongue in cheek stuff (Penultima) all the way to very dramatic and serious character-driven plotlines as in the Twilight/Midnight/Dawn Paladin series.

I'd really love to go back and try out some of the "Hall of Fame" modules with you guys and see how they play as a group.

~O.