- When I say library, I mean the same library r00d checked Microscope out from....
- I'm fired up about M.Scopington, too! I think we sort of avoid RPing the Scenes for now and will mostly just describe stuff, but I also think we might get caught up in the moment? Reading through the Scene example shows there is some gamesmanship in how you play the scene, but I don't think that's as interesting to us (or maybe it will be)?
- I'm finished with DW and I agree about it reading a little weird. After re-reading it, or at least parts, it makes more sense and I imagine it will be a little iffy the first game, or at least the first part of the first game.
The whole game boils down to Moves, and then how well you do with each Move you try and what the results and subsequent triggers are. There are different Moves for your standard stuff, like Hack and Slash or Volley, with a few catch alls for when other moves don't apply, like:
"Defy Danger
When you act despite an imminent threat or suffer a calamity, say how you deal with it and roll. If you do it...
* ... by powering through, roll+STR
* ... by getting out of the way or acting fast, roll+DEX
*... etc. for each stat
On a 10+, you do what you set out to, the threat doesn't come to bear. On a 7-9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, hard bargain, or ugly choice."
(on a 6-, the GM gets to have some REAL fun with you)
So, you would roll defy danger if say you want to run across a hail of laser beams a la 3PO and R2 on the Blockade Runner at the beginning of Star Wars (DEX), or you want to try and push through a pair of guards as they try and close the town gate (STR) , or maybe disarm a bomb that is ticking down but you have no training (INT), etc.
There are all sorts of other Move triggers that enable the GM to 'do something' to make the game more exciting, challenging, or interesting and kinda the whole game system is the back and forth between the two.