Tuesday, September 05, 2006

Enron and Myke

OK, here's the plan. Now that we have the tools, and the talent, let's do a campaign! This uses the Theater of War system from Apotheosis, in which we fight for control of a map. You can view the map here.

Each of us starts with control of the territories outlined in the following colors:
ENRON: Red
jRON: Yellow
HON. PROF. MOTO. B.: Purple

How to get started: use Armies of Immoren to create two 750-point detachments, each led by one warcaster (standard, not epic). Using mercs is no problem as long as they'll work for your faction. (Myke -- if you don't have enough points for that, no problem. Chime in and we'll play with 500-point detachments instead. Enron -- you should easily have enough for this now that you are a Cryx-lovin' fool. There is one special rule you'll need to follow. If one of your detachments is led by Magnus, that unit can consist only of mercs who will work for Cryx -- no Cryx units.)

How it works:

Each campaign round consists of three battles. The first round, we'll roll off. The highest roller gets to declare attacks against a map region belonging to each other player. The second roller declares one attack against the low roller, and the low roller is stuck on defense only for that round. During each battle we track victory points, and each subsequent round, whoever scored the most VPs in the previous round is the first person to declare attacks.

The scenario rules are a little too lengthy to get into here but they boil down to this:
1. Any region which you attack and win goes under your control. Certain regions have assets in them (hospices, battlefields, etc.). These grant you bonuses.
2. Eventually you want to attack the regions that contain your faction symbol, because those regions are your special objectives. Each objective has a unique scenario associated with it. If you conquer all three of the regions with your faction symbol, you are the weiner. You have to attack your objective regions in order, and you can only attack one of your objective regions per round.
3. The other way to win is for any player to control 28 regions.
4. You can attack ANY region, but the attack is considered to come from the nearest region that you control, and if you attack from more than 1 or 2 regions away the defender gets hella advantages.
5. Any VPs you gain can be spent to gain terrain advantages, buy new detachments, convert a warcaster to an Epic Warcaster, etc..

I'm fired up!