Limbo for $2.50 is today's Steam jam! Loved the demo but never bought the full game, so all over it.
So, Kingdom Builder after a few plays is pretty good. Didn't blow me away or anything, but I don't regret buying it. It might be a little too light-weight and/or abstract, but I still need to play it with more than 2 players. We tried it 4 or 5 times. Quick breakdown: you take turns putting down settlements on a hex map that's randomized every game (you connect 4 map pieces out of 8). The winner of the game is the person with the most VP, which is also randomized via 3 Kingdom cards (out of 10) that set the rules for each game. Example, score VP for building next to water, your longest group of settlements on a horizontal line, or the most settlements in a sector of the map. So each game is potentially pretty different. Lastly, each board section has a unique location to it, meaning every game there are 4 unique location tokens you can collect that give you an extra action on your turn, like "build an additional settlement on a grass tile" or "move any settlement 2 spaces in a straight line". So, on your turn, you turn over a terrain card that dictates where you must build 3 settlements (everyone has 40 settlement pieces), adjacent to you existing settlements if possible. There's 5 terrain types. So, pull the card, place your settlements, do any extra actions you've earned, then that's it. Game is quick because once someone depletes their supply, you play out everyone's last round then that's that. Some of the scoring conditions were pretty fun, but when it comes down to it, it really feels like a relative to "Through the Desert". More variable for sure, but still pretty close to that level of depth I think. I bet a lot of thought went into the design of the game, and how the maps fit together is pretty interesting, but since you can really only do so much in a turn, it doesn't feel very deep. It's quick though and I bet if you were playing with some competitive players, it could get interesting. In a 2-player situation, there's enough room to not really bother each other, so maybe we were missing out on some cutthroat aspects that exist in 3-4 player sessions. I'll bring it next meetup and if you get a chance in the meantime, def give it a play. Not bad by any means, but def not what you'd expect from the guy who created Dominion.