Jopa the Rumpus rider
Playing against JP was either agony or excitment. The Orcs were the only ones that could crack his shell so badly he would quit in one game and yet the next game get handed their ass without so much as damaging a single key unit. Every couple weeks I had to come up with some new hair-brained scheme to defeat him as he adapted to my new weapons and strategies. He was very good at identifying my weaknesses and limitations
The Pulsa rockets were the first in a long line of improbable, highly volatile units designed to either crack one of his elite fortresses or smatter my own troops in a blaze of glory. Pulsas, Wierdboys with squig cannons, Wierdboy Towers, Sheildcar raids, suicidal Goffs, Liftas... That was some crzay fun.
The pulsa rockets were challenging. I was pretty darn good at it until JP figured out how to circumvent their precision. Rolling up to 30d6 was just great. Which brings me to the point.
The awesome part of Epic was dice and the fast/loose nature of the game. Warmaster rules were much tighter for I think a couple reasons. First, they were able to take the epic 40k core rules and strip it down to a more refined set. Second, with epic 40k, almost all of the Orc units and usually a about half in each other factions units broke the rules with special rules. Not unlike Warmachine. Just imagine warmachine with 20 unique units on the field like Alexia rules card. I mean the rules were not necessarily complex, but there were a lot of exceptions.
Plus in a much more magnified fashion than Warmaster, you had modifierss on top of modifiers for die rolls. A lot of armor, save, and shooting mods. And that brings me to... Warmaster is really a hand to hand combat game with a bit of ranged fire. Epic 40k is really a Ranged attack game with a bit of close combat. Even with an army like the Orcs, which is really designed for overwhelming your enemy with waves of stands of Orcs, close combat was usually only a small part of the game and often they were decimated by the time they were in hand-to-hand.
D>M>