Monday, October 21, 2013

| Forbidden Dessert

[insert foodie joke]

We haven't played Forbidden Desert yet, but I went over the rules and it looks pretty awesome. It's a simple 5 x 5 grid of tiles, similar to the locations in Forbidden Island, and instead of looking for 4 artifacts and booking it, you're looking for 4 plane parts. What makes it different is, instead of a sinking island, sandstorms blow SAND onto locations making them impassable unless you spend AP to dig them out. There's also an empty tile space that starts in the middle of the board layout and moves around. It's the STORM and it goes around changing the layout of the game, fucking with your plans (or making things easier I suppose). Then, the last big difference is this WATER mechanic where in one of the decks, instead of THE WATER RISES, they've got cards called THE SUN BEATS DOWN, causing you to expend a water that you track on your character card. I think everyone starts with 4 water. So there's a bunch of new stuff to juggle.

Since we haven't played it, I don't know how elegant it all is, but the rules made perfect sense and it's reviewed pretty well on BGG, so feeling pretty good about it.