Sunday, October 10, 2010

Oh, you don't have to try my game Jon. I don't think it's very good, but it was just fun to try and create a game system. Might try to take some of these ideas and make something more concrete. Here was the basic rules:

Rules:
Advance 5 times on the Hospital-track to get your wife to the hospital in time. If you advance the Baby-track 8 times, roadside delivery and game over.

1. Shuffle tiles face down then draw 1 to begin.
2. Connect 1 to 3 new road tiles (depending on the tiles design) to the top of the current tile.
3. Choose which road you want to take and add the number next to that road to the number on the bottom of the destination tile. This is the target score you need to roll equal to or under on the six-sided dice to advance. If you roll over the target score, advance the baby-track by 1 and stay on the current tile. Re-roll on any available road. If you roll equal to or under the the target score, advance to the new tile and move the time-tracks according to the icons on the lower right-hand corner of the new tile. An 'H' means you've advanced 1 closer to the Hospital, while a baby-icon means the baby is 1 closer to arriving.
4. Repeat from step 2 until you reach the end of either the Hospital or Baby time tracks.


I was trying to make it so it wasn't JUST random d6 rolls determining if you win or lose. I tried to make it so the more desirable tiles, ones that just advance the Hospital track and not the baby track, are harder to get on. So they'd have only a +1. You might get lucky and have it connect to a piece of road with a +3 but that's just chance. So trying to make risk/reward system. The theme is silly and cliched too. :)

Alien Frontiers
You guys heard about this indy title?
Alien Frontiers!
I guess they used that Kickstarter program to get funding for it and it built up hype on BGG. Someone on the SA Forums play tested it and said it was good. It's a "worker placement game" - what's another example of that type of game? I don't have the exp that you guys have.