The perfect excuse for me having difficulty realizing lots of differing points of view and lots of different ideas about 'feel' and 'cool mechanics' was to say that life got in the way. Which it did, and I had a pretty large project at work going, however, it doesn't explain or excuse why I have not returned to the game!
Rudy jumped in and had some rad idears, and then the prototype, and well, the second half/element of the game came up and I got stuck :)
I need to re-read everything and then try and jump back in. Doo Eeet!