Tuesday, September 27, 2011

| repple depple

My regular nights off are basically every wed-fri and then every other day I don't start work till midnight, so I'm basically free ANY night to virtually kick it with my bros. I tend to see the lady friend a night or two out of that, but whatevs, gaming first (not really). :)

Anyways, if I can wrangle at least 2 to 4 of you guys, we can actually set up a Fiasco game in advance of actually meeting online. I'd like to try the "Lucky Strike" playset which is set in a repple depple:
FRANCE ... NOVEMBER 1944
This playset takes place at the United States Army’s Camp Lucky Strike Replacement Depot, near Le Havre, France.

By the fall of 1944, the U.S. Army was losing infantrymen faster than it could train new recruits. Poor planning and German tenacity combined to crate a deep manpower shortage on the front lines of the European theater. The ill-advised solution was the Replacement Depot, or “repple-depple”. Nestled safely in the rear, the Replacement Depot was a temporary home for soldiers awaiting new units. Some were recovered from injuries, some were green troops directly for training known as “replacement increments”, and some were “otherwise displaced” for various reasons, often dubious. They were sent to whatever unit had a need, often without regard for their specialty – anti-aircraft gunners and tank destroyers were thrown into infantry battalions and men who had never seen a tank were dropped into Shermans and told
to learn fast. Men separated from comrades they had spent years training with were guaranteed never to see them again once they hit the repple-depple. Boredom and low morale led to crime and foolishness.
It was, in a word, a fiasco.


We'd just have to figure out whos playing, then have them all roll 4d6 and pool the results. You then go around the table taking a die and using it's result to pick details from various tables to setup the game. There are relationships, needs, objects, and locations. The basic setup rules are:
* One Relationship between each pair of neighboring players at the table.
* One Detail attached to each Relationship.
* At least one Need, one Location, and one Object.
* The last remaining die is wild, and can be any number.
It's pretty simple. I'll throw it all up into a Google Doc. The actual playsets are all free, so if you wanna see the choices for this one, you can nab the pdf here: playsets!